In this project I developed the animation system and supervised the modeling for the main character.
For the models we implemented Poly surfaces in 3dsMAX, for the setup I developed a personal system based on a mix of Skin Modifier, Bones, Helpers, Splines, Animation Constraints, Attribute Holder and SpaceWarps, in this system the character has a jelly behavior and can be animated through specific controls for mouth eyes and hands.
The working time on this project was 2 weeks of preproduction and a medium time of 4 weeks of Post production for each episode |